
SLOP FIGHTER
A downloadable game for Linux
WHAT IS IT?
Mutate 212 animals from all across the animal kingdom and make them fight in this fully local, offline, LLM-generated narrative battle simulator. Your monsters! Your commands! Their actions!
This game utilises eight customised LoRA adapters carefully constructed by author Mitch Davis (www.akickintheteteeth.com). These are sets of words and phrases and ways to use them assembled into rich datasets that, somehow, manage to underpin SLOP FIGHTER's unique, dynamic, and most of all dramatic narrative battle system. There are thousands of combinations of species and types, and tens of thousands of varied, expressive responses for every situation. You can even feed your monsters between battles.
You wield a team of three monsters against either CPU or PvP opponents and use fully LLM-generated movesets entirely unique to your monster against them. The battlefield is yours to command. Command EARTH monsters to shake the ground or AIR creatures to strike from the stratosphere. Utilise directional movement to your advantage by giving custom commands. The only limit is your imagination!
EIGHT TYPES
Each of SLOP FIGHTER's eight mutation types has its own personality:
FIRE Passionate and intense.
WATER Fluid, patient. Like the tide.
AIR Light and playful.
EARTH Steadfast and immovable.
MUTA Broken, unhinged, and grotesque.
TECH Calculated and precise, like a machine.
COSM Detached and ethereal, both cosmic and mystical.
SHAD Hollow and deathly, nightmarish.
212 ANIMALS
SLOP FIGHTER draws from the rich well of the kingdom Animalia and all its phyla. Mutate random animals from all across it, like bears, squid, tigers, and vultures. Mutate almost any animal you can imagine (including the bobbit-worm!). Every animal in SLOP FIGHTER is defined by its species' traits. Imagine a bird's keen senses, a wolf's territorial instincts, or a mole's burrowing ability coming into play. Every animal shows its teeth, or its claws, or its tail, in its responses. That is what truly gives SLOP FIGHTER its unique edge - every response is weighted by animal traits that define its battle style. Both predator and prey have full opportunity to use everything to their advantage in SLOP FIGHTER's robust battle scenarios.
HOW DOES IT WORK?
The game runs entirely windowed at 400x240 resolution. It loads from your computer's status bar, either on the right or left side of your screen. It does not divert attention from anything else you have onscreen. It's entirely unobtrusive, and play is casual. Change the options for loading side in settings. You play the game entirely via keyboard. There is no mouse either required or necessary. Use arrow keys to navigate menus, and type commands where required.
PvP play occurs entirely over local Bluetooth. There is no internet server cloud-based dial-up wifi support or LAN play. SLOP FIGHTER uses Bluetooth Low Energy (BLE) or traditional/manual RFCOMM to communicate with other systems. As such, PvP play requires both players be within Bluetooth distance of each other.
At battle start (for PvP) a rough BLE RSSI signal measurement is taken, which works as a VERY rudimentary distance measurement. There are three distances - CLOSE, MID, and FAR. This measurement defines the position of both monsters at battle start, so pay attention! Your monsters can use RANGED attacks from FAR distance for better effectiveness, but if you want to start CLOSE, you'd better be ready to brawl. You can even move through the battlefield! Just give direction via a custom command.
Once the battle has begun you're off to the races, and now you're using your monster's unique mutations and biological heritage to its advantage to defeat other weird, mutated biologica. The game uses status effects, misses, and critical hits for even battles, and despite the simplicity of the game's display, a score of complex calculations are made under the hood for each individual animal and mutation type and altogether will define damage dealt.
So have fun! Share your monster's wildest responses with others by commenting below! Tell your friends about the game!
Check out more of my work at www.akickintheteeth.com
Yes, this is an entirely vibe coded video game. I would hesitate to say that it uses AI. I think the world got carried away with the nomenclature there. I am an author. LLMs were made both for and by people like me (not Sam Altman). What I've done is more like what disc jockeys do mixing and chopping sound bites than building artificial intelligences. I appreciate the support I've had utilising LLMs, and do entirely believe there is more value to them than, well, warfare against citizens. Look closely and SLOP FIGHTER might show you what I mean.
Uses Qwen LLM technology
Fine-tuning provided by Unsloth
Runs with pygame and llama.cpp
| Updated | 12 hours ago |
| Published | 1 day ago |
| Status | In development |
| Platforms | Linux |
| Author | quarter2 |
| Genre | Fighting |
| Made with | pygame |
| Tags | AI Generated, Casual, Indie, Monsters, Multiplayer, Pixel Art, PvP, Retro, Turn-Based Combat, Word game |
| Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Subtitles, High-contrast |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
| Links | Blog, Ko-Fi, GitHub |
Purchase
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:






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